3e SRD:Fire Elemental, Greater

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This material is published under the OGL 1.0a.

Greater Fire Elemental[edit]

Size/Type: Huge Elemental (Fire)
Hit Dice: 21d8+84 (178 hp)
Initiative: +12 (+8 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 24 (-2 size, +8 Dex, +8 natural)
Attacks: Slam +21/+16/+11 melee
Damage: Slam 2d8+7 and 2d8 fire
Face/Reach: 10 ft. by 10 ft./15 ft.
Special Attacks: Burn
Special Qualities: Elemental, damage reduction 10/+2, fire subtype
Saves: Fort +11, Ref +20, Will +7
Abilities: Str 20, Dex 27, Con 18, Int 6, Wis 11, Cha 11
Skills: Listen +19, Spot +19
Feats: Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse (slam)
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: 9
Treasure: None
Alignment: Usually neutral
Advancement: 22-23 HD (Huge)

Fire elementals speak Ignan, though they rarely choose to do so. When one does, its voice sounds like the crackle and hiss of a great fire.

Combat

Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

—––—— Fire Elemental Elemental Size ——––—
Elemental Height Weight Burn Save DC
Greater 36 ft. 10 lbs. 24

Burn (Ex): Those hit by a fire elemental‘s slam attack must succeed at a Reflex save or catch fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size. A burning creature can take a move-equivalent action to put out the flame.

Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch fire unless they succeed at a Reflex save.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.



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