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|Size/Type:||Large Outsider (Evil, Lawful)|
|Hit Dice:||6d8+12 (39 hp)|
|AC:||20 (-1 size, +1 Dex, +10 natural)|
|Attacks:||2 claws +9 melee, bite +4 melee|
|Damage:||Claw 2d6+4, bite 4d6+2|
|Face/Reach:||5 ft. by 5 ft./10 ft.|
|Special Attacks:||Black cloud|
|Special Qualities:||SR 19|
|Saves:||Fort +7, Ref +6, Will +7|
|Abilities:||Str 19, Dex 13, Con 14, Int 13, Wis 14, Cha 16|
|Skills:||Climb +13, Jump +13, Listen +11, Move Silently +10, Sense Motive +11, Spot +11|
|Climate/Terrain:||Any land and underground|
|Organization:||Solitary or flock (5-8)|
|Alignment:||Always lawful evil|
|Advancement:||7-12 HD (Large); 13-18 HD (Huge)|
CombatIn close combat, achaierai lash out with two of their four legs and snap with their powerful beaks. These attack modes alone would make them deadly warriors.
Black Cloud (Ex): Up to three times per day an achaierai can release a choking, toxic black cloud. Those other than achaierai within 10 feet instantly take 2d6 points of damage. They must also succeed at a Fortitude save (DC 15) or be affected for 3 hours as though by an insanity spell cast by a 16th-level sorcerer.
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