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|This material is published under the OGL 1.0a.|
|Hit Dice:||3d8+6 (19 hp)|
|Speed:||20 ft. (4 squares), climb 20 ft., swim 20 ft.|
|Armor Class:||15 (+3 Dex, +2 natural), touch 13, flat-footed 12|
|Attack:||Bite +5 melee (1d3+4)|
|Full Attack:||Bite +5 melee (1d3+4)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Constrict 1d3+4, improved grab|
|Saves:||Fort +4, Ref +6, Will +2|
|Abilities:||Str 17, Dex 17, Con 13, Int 1, Wis 12, Cha 2|
|Skills:||Balance +11, Climb +14, Hide +10, Listen +7, Spot +7, Swim +11|
|Advancement:||4–5 HD (Medium); 6–10 HD (Large)|
Constrictor snakes usually are not aggressive and flee when confronted. They hunt for food but do not attempt to make a meal out of any creature that is too large to constrict.
Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Constrictor snakes hunt by grabbing prey with their mouths and then squeezing it with their powerful bodies.
Constrict (Ex): On a successful grapple check, a constrictor snake deals 1d3+4 points of damage.
Improved Grab (Ex): To use this ability, a constrictor snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
SEE WIKIPEDIA ENTRY: Snake
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