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|Hit Dice:||1/2 d8 (2 hp)|
|Speed:||20 ft., climb 20 ft.|
|AC:||14 (+2 size, +2 Dex)|
|Attacks:||Bite +4 melee|
|Face/Reach:||2.5 ft. by 2.5 ft./0 ft.|
|Saves:||Fort +2, Ref +4, Will +1|
|Abilities:||Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5|
|Skills:||Balance +10, Climb +11, Hide +13, Move Silently +9, Spot +4|
|Feats:||Weapon Finesse (bite)|
|Climate/Terrain:||Temperate forest, hill, mountains, and plains|
Attach (Ex): If a weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. An attached weasel loses its Dex bonus to AC and thus has an AC of 12.
Skills: Weasels receive a +4 racial bonus to Move Silently checks and a +8 racial bonus to Balance checks. They use their Dexterity modifier for Climb checks.
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