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|This material is published under the OGL 1.0a.|
|Size/Type:||Medium -Giant (Psionic), 1st-Level Warrior|
|Hit Dice:||1d8+2 (6 hp)|
|Speed:||30 ft. (6 squares)|
|Armor Class:||13 (–1 Dex, +4 scale mail), touch 9, flat-footed 13|
|Attack:||Large greatsword +4 melee (3d6+3/19–20) or Large javelin +0 ranged (1d8+2)|
|Full Attack:||Large greatsword +4 melee (3d6+3/19–20) or Large javelin +0 ranged (1d8+2)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Psi-like abilities|
|Special Qualities:||Fire acclimated, powerful build, low-light vision|
|Saves:||Fort +4, Ref –1, Will –1|
|Abilities:||Str 15, Dex 9, Con 14, Int 10, Wis 9, Cha 8|
|Skills:||Listen +1, Spot +1|
|Feats:||Weapon Focus (greatsword)|
|Organization:||Team (2–4), squad (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd–6th level), or band (30–100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)|
|Alignment:||Usually neutral good|
|Advancement:||By character class|
Half-giants typically stand from 7 feet to nearly 8 feet tall and weigh from 250 to 400 pounds, with men noticeably taller and heavier than women.
Half-giants speak Common. Many also learn Giant.
Because of their giant ancestry, half-giants are able to use weapons sized for creatures larger than normal humans. They gain considerable satisfaction in using these large weapons in combat against their foes.
Psi-Like Abilities: 1/day: stomp (DC 10). Manifester level equal to 1/2 HD (minimum 1st). The save DC is Charisma-based.
Fire Acclimated (Ex): Half-giants have a +2 racial bonus on saving throws against all fire spells and effects.
Powerful Build (Ex): The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
The half-giant warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
HALF-GIANTS AS CHARACTERS
Half-giant characters possess the following racial traits.
- +2 Constitution, +2 Strength, –2 Dexterity.
- Medium size.
- Half-giant base land speed is 30 feet.
- Low-light vision.
- Naturally Psionic: Half-giants gain 2 bonus power points at 1st level, regardless of whether they choose a psionic class.
- Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects.
- Powerful build (see above).
- Special Attacks (see above): Psi-like abilities.
- Automatic Language: Common. Bonus Language: Draconic, Giant, Gnoll, Ignan.
- Favored Class: Psychic warrior.
- Level adjustment: +1.
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