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|Hit Dice:||9d12 (58 hp)|
|Initiative:||+6 (+2 Dex, +4 Improved Initiative)|
|AC:||15 (+2 Dex, +3 natural)|
|Attacks:||Slam +6 melee|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Attacks:||Death gaze|
|Special Qualities:||Damage reduction 15/silver, fire and acid resistance 20, electricity immunity, sunlight vulnerability, flashbacks|
|Saves:||Fort +3, Ref +5, Will +7|
|Abilities:||Str 13, Dex 15, Con -, Int 6, Wis 12, Cha 12|
|Skills:||Listen +11, Move Silently +14, Spot +13|
|Feats:||Dodge, Improved Initiative, Weapon Focus (slam)|
|Climate/Terrain:||Any land and underground|
|Organization:||Solitary or gang (2-4)|
|Alignment:||Always chaotic evil|
|Advancement:||10-13 HD (Medium-size); 14-27 HD (Large)|
CombatBodaks love to approach their opponents at a leisurely pace, letting their gaze do its work before closing.
Sunlight Vulnerability (Ex): Bodaks loathe sunlight, for its merest touch burns their impure flesh. Each round of exposure to the direct rays of the sun deals 1 point of damage to the creature.
Flashbacks (Ex): From time to time, a bodak sees something that reminds it of its almost-forgotten life. At the start of every encounter, there is a 5% chance that it notices something about an opponent (randomly determined, if more than one opponent is present) that causes it to recall its life. If this happens, the bodak takes no action for 1 round and thereafter suffers a -2 morale penalty to all attacks directed at that opponent.
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