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|This material is published under the OGL 1.0a.|
|Size/Type:||Large Magical Beast|
|Hit Dice:||7d10+21 (59 hp)|
|Speed:||30 ft. (6 squares), fly 80 ft. (average)|
|Armor Class:||17 (–1 size, +2 Dex, +6 natural), touch 11, flat-footed 15|
|Attack:||Bite +11 melee (2d6+4)|
|Full Attack:||Bite +11 melee (2d6+4) and 2 claws +8 melee (1d4+2)|
|Space/Reach:||10 ft./5 ft.|
|Special Attacks:||Pounce, rake 1d6+2|
|Special Qualities:||Darkvision 60 ft., low-light vision, scent|
|Saves:||Fort +8, Ref +7, Will +5|
|Abilities:||Str 18, Dex 15, Con 16, Int 5, Wis 13, Cha 8|
|Skills:||Jump +8, Listen +6, Spot +10|
|Feats:||Iron Will, Multiattack, Weapon Focus (bite)|
|Organization:||Solitary, pair, or pride (6–10)|
|Advancement:||8–10 HD (Large); 11–21 HD (Huge)|
|Level Adjustment:||+3 (cohort)|
Griffons are powerful, majestic creatures with the characteristics of both lions and eagles. From nose to tail, an adult griffon can measure as much as 8 feet. Neither males nor females are endowed with a mane. A pair of broad, golden wings emerge from the creature’s back and span 25 feet or more. A griffon weighs about 500 pounds.
A griffon cannot speak, but understands Common.
Griffons prefer to pounce on their prey, either diving to the attack or leaping from above.
TRAINING A GRIFFON
Although intelligent, a griffon requires training before it can bear a rider in combat. To be trained, a griffon must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacy check). Training a friendly griffon requires six weeks of work and a DC 25 Handle Animal check. Riding a griffon requires an exotic saddle. A griffon can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Carrying Capacity: A light load for a griffon is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds.
SEE WIKIPEDIA ENTRY: Griffin