3e SRD:Giant, Stone

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Stone Giant[edit]

Size/Type: Large Giant (Earth)
Hit Dice: 14d8+56 (119 hp)
Initiative: +2 (Dex)
Speed: 30 ft. (hide armor); base 40 ft.
AC: 25 (-1 size, +2 Dex, +11 natural, +3 hide)
Attacks: Huge greatclub +17/+12 melee; or rock +12/+7 ranged
Damage: Huge greatclub 2d6+12; or rock 2d6+8
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Rock throwing, and see text
Special Qualities: Rock catching
Saves: Fort +13, Ref +6, Will +4
Abilities: Str 27, Dex 15, Con 19, Int 10, Wis 10, Cha 11
Skills: Climb +10, Hide +0*, Jump +10, Spot +3
Feats: Combat Reflexes, Point Blank Shot, Power Attack, Precise Shot
Climate/Terrain: Any mountains
Organization: Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding/trading party (6-9 plus 1 elder), or tribe (21-30 plus 35% noncombatants plus 1-3 elders and 3-6 dire bears)
Challenge Rating: 8
Treasure: Standard
Alignment: Usually neutral
Advancement: By character class

All giants speak Giant. Those with Intelligence scores of at least 10 also speak Common.

Combat

Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to 5 range increments. The size of the range increment varies with the giant’s variety. A Huge giant can hurl rocks of 60 to 80 pounds (Medium-size objects).

Rock Catching (Ex): A giant of at least Large size can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) The giant must be ready for and aware of the attack.

Skills: *A stone giant gains a +8 racial bonus to Hide checks in rocky terrain.

Stone Giant Elders

Some stone giants develop special abilities related to their environment. These giant elders have Charisma scores of at least 15 and spell-like abilities, which they use as 10th-level sorcerers. Once per day they can use stone shape, stone tell, and either transmute rock to mud or transmute mud to rock. One in ten elders is a sorcerer, usually of 3rd to 6th level.



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