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|This material is published under the OGL 1.0a.|
|Size/Type:||Medium Outsider (Extraplanar, Good)|
|Hit Dice:||7d8+35 (66 hp)|
|Speed:||40 ft. (8 squares), fly 90 ft. (good)|
|Armor Class:||24 (+6 Dex, +8 natural), touch 16, flat-footed 18|
|Attack:||Claw +13 melee (2d6+2) or wing +13 melee (2d8+2)|
|Full Attack:||2 claws +13 melee (2d6+2) or 2 wings +13 melee (2d8+2)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Spell-like abilities, fear aura|
|Special Qualities:||Damage reduction 10/evil or silver, darkvision 60 ft., immunity to electricity and petrification, lay on hands, low-light vision, resistance to cold 10 and sonic 10, speak with animals, spell resistance 25, true seeing|
|Saves:||Fort +10 (+14 against poison), Ref +11, Will +8|
|Abilities:||Str 15, Dex 23, Con 20, Int 15, Wis 16, Cha 16|
|Skills:||Bluff +13, Concentration +15, Diplomacy +7, Disguise +3 (+5 acting), Handle Animal +13, Hide +16, Intimidate +5, Knowledge (any one) +12, Listen +13, Move Silently +16, Ride +8, Sense Motive +13, Spellcraft +12, Spot +21|
|Feats:||Empower Spell-Like Ability (magic missile), Flyby Attack, Weapon Finesse|
|Environment:||A good-aligned plane.|
|Organization:||Solitary, pair, or squad (3–5)|
|Treasure:||No coins; double goods; standard items|
|Alignment:||Always neutral good|
|Advancement:||8–14 HD (Medium); 15–21 HD (Large)|
An avoral’s bones are strong but hollow, so even the largest specimens weigh no more than 120 pounds. An avoral is about 7 feet tall. Each of an avoral’s wings has a small hand at the midpoint. When the wings are folded, these appendages are about where human hands would be and can do nearly anything hands can do.
An avoral’s visual acuity is virtually unmatched: It can see detail on objects up to 10 miles away and is said to be able to discern the color of a creature’s eyes at 200 paces.
On the ground, an avoral can lash out with its wings to deliver punishing blows. However, it prefers to meet its foes in the air, where it can employ its talons and make full use of its aerial speed and agility. It can’t make wing attacks while flying, however.
Spell-Like Abilities: At will—aid, blur (self only), command (DC 14), detect magic, dimension door, dispel magic, gust of wind (DC 15), hold person (DC 16), light, magic circle against evil (self only), magic missile, see invisibility; 3/day—lightning bolt (DC 16). Caster level 8th. The save DCs are Charisma-based.
True Seeing (Su): This ability is identical with true seeing (caster level 14th), except that it has personal range and the avoral must concentrate for 1 full round before it takes effect. Thereafter the ability remains in effect as long as the avoral concentrates on it.