3e SRD:Formian, Worker
From D&D Wiki
|This material is published under the OGL|
|Size/Type:||Small Outsider (Lawful)|
|Hit Dice:||1d8+1 (5 hp)|
|AC:||17 (+1 size, +2 Dex, +4 natural)|
|Attacks:||Bite +3 melee|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Attacks:||Hive mind|
|Special Qualities:||Immunities, resistances, make whole, heal|
|Saves:||Fort +3, Ref +4, Will +2|
|Abilities:||Str 13, Dex 14, Con 13, Int 6, Wis 10, Cha 9|
|Skills:||Craft (any one) +3, Climb +3|
|Feats:||Skill Focus (craft)|
|Climate/Terrain:||Any land and underground|
|Organization:||Team (2-4) or crew (7-18)|
|Alignment:||Always lawful neutral|
|Advancement:||2 HD (Medium-size)|
CombatHive Mind (Ex): All formians within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No formian in a group is considered flanked unless all of them are.
Immunities (Ex): Formians have poison, petrification, and cold immunity.
Resistances (Ex): All formians have fire, electricity, and sonic resistance 20.
Make Whole (Sp): Three workers together can repair an object as though with make whole cast by a 7th-level cleric. This is a full-round action for all three workers.
Heal (Sp): Eight workers together can heal a creature’s wounds as though with cure serious wounds cast by a 7th-level cleric. This is a full-round action for all eight workers.
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.