3e SRD:Ogre Mage
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|This material is published under the OGL|
|Hit Dice:||5d8+15 (37 hp)|
|Initiative:||+4 (Improved Initiative)|
|Speed:||40 ft., fly 40 ft. (good)|
|AC:||18 (-1 size, +5 natural, +4 hide)|
|Attacks:||Huge greatsword +7 melee; or Huge longbow +2 ranged|
|Damage:||Huge greatsword 2d8+7; or Huge longbow 2d6|
|Face/Reach:||5 ft. by 5 ft./10 ft.|
|Special Attacks:||Spell-like abilities|
|Special Qualities:||Regeneration 2, SR 18|
|Saves:||Fort +7, Ref +1, Will +3|
|Abilities:||Str 21, Dex 10, Con 17, Int 14, Wis 14, Cha 17|
|Skills:||Concentration +6, Listen +5, Spellcraft +4, Spot +5|
|Climate/Terrain:||Any land and underground|
|Organization:||Solitary, pair, or troupe (1-2 plus 2-4 ogres)|
|Alignment:||Usually lawful evil|
|Advancement:||By character class|
CombatSpell-Like Abilities: At will- darkness and invisibility; 1/day-charm person, cone of cold, gaseous form, polymorph self, and sleep. These abilities are as the spells cast by a 9th-level sorcerer (save DC 13 + spell level).
Flight (Su): An ogre mage can cease or resume flight as a free action. While in gaseous form it can fly at normal speed and has perfect maneuverability.
Regeneration (Ex): Ogre mages take normal damage from fire and acid. An ogre mage that loses a limb or body part can reattach it by holding the severed member to the stump. Reattachment takes 1 minute. If the head or other vital organ is severed, it must be reattached within 10 minutes or the creature dies. Ogre mages cannot regrow lost body parts.
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