3e SRD:Zombie, Colossal
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|Hit Dice:||48d12+3 (315 hp)|
|AC:||11 (-8 size, -2 Dex, +11 natural)|
|Attacks:||Slam +25 melee|
|Face/Reach:||40 ft. by 40 ft./25 ft.|
|Special Qualities:||Undead, partial actions only|
|Saves:||Fort +16, Ref +14, Will +26|
|Abilities:||Str 29, Dex 6, Con —, Int —, Wis 10, Cha 1|
|Feats:||Toughness, Improved Critical (slam)|
|Climate/Terrain:||Any land and underground|
|Organization:||Solitary, gang (2-5), squad, (6-10) or mob (11-20)|
|Advancement:||49-96 HD (Colossal)|
CombatUndead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge).
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