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|Size/Type:||Small Animal (Aquatic)|
|Hit Dice:||2d8 (9 hp)|
|Speed:||20 ft., swim 30 ft.|
|AC:||16 (+1 size, +3 Dex, +2 natural)|
|Attacks:||8 arms +5 melee, bite +0 melee|
|Damage:||Arms 0, bite 1d3|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Attacks:||Improved grab|
|Special Qualities:||Ink cloud, jet|
|Saves:||Fort +3, Ref +6, Will +1|
|Abilities:||Str 12, Dex 17, Con 11, Int 2, Wis 12, Cha 3|
|Skills:||Escape Artist +16, Hide +15, Listen +5, Spot +5|
|Feats:||Weapon Finesse (arms, bite)|
|Climate/Terrain:||Temperate and warm aquatic|
|Advancement:||3-6 HD (Medium-size); 7 HD (Large)|
Improved Grab (Ex): To use this ability, the octopus must hit with its arms attack. If it gets a hold, it automatically deals bite damage each round the hold is maintained.
Ink Cloud (Ex): An octopus can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once a minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. Creatures within the cloud suffer the effects of total darkness.
Jet (Ex): An octopus can jet backward once a round as a double move action, at a speed of 200 feet.
Skills: An octopus can change colors, giving it a +4 racial bonus to Hide checks. An octopus also can squeeze and contort its body, giving it a +10 racial bonus to Escape Artist checks.
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