3e SRD:Fire Elemental, Large
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Large Fire Elemental
|Size/Type:||Large Elemental (Fire)|
|Hit Dice:||8d8+24 (60 hp)|
|Initiative:||+9 (+5 Dex, +4 Improved Initiative)|
|AC:||18 (-1 size, +5 Dex, +4 natural)|
|Attacks:||Slam +10/+5 melee|
|Damage:||Slam 2d6+3 and 2d6 fire|
|Face/Reach:||5 ft. by 5 ft./10 ft.|
|Special Qualities:||Elemental, damage reduction 10/+1, fire subtype|
|Saves:||Fort +5, Ref +11, Will +2|
|Abilities:||Str 14, Dex 21, Con 16, Int 6, Wis 11, Cha 11|
|Skills:||Listen +10, Spot +10|
|Feats:||Dodge, Improved Initiative, Weapon Finesse (slam)|
|Climate/Terrain:||Any land and underground|
|Advancement:||9-15 HD (Large)|
CombatElemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
|—––—— Fire Elemental Elemental Size ——––—|
|Elemental||Height||Weight||Burn Save DC|
|Large||16 ft.||4 lbs.||17|
Burn (Ex): Those hit by a fire elemental‘s slam attack must succeed at a Reflex save or catch fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size. A burning creature can take a move-equivalent action to put out the flame.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch fire unless they succeed at a Reflex save.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
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