3e SRD:Mephit, Dust
From D&D Wiki
|This material is published under the OGL|
|Size/Type:||Small Outsider (Air)|
|Hit Dice:||3d8 (13 hp)|
|Initiative:||+7 (+3 Dex, Improved Initiative)|
|Speed:||30 ft., fly 50 ft. (perfect)|
|AC:||17 (+1 size, +3 Dex, +3 natural)|
|Attacks:||2 claws +4 melee|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Attacks:||Breath weapon, spell-like abilities, summon mephit|
|Special Qualities:||Fast healing 2, damage reduction 5/+1|
|Saves:||Fort +3, Ref +6, Will +3|
|Abilities:||Str 10, Dex 17, Con 10, Int 12, Wis 11, Cha 15|
|Skills:||Bluff +6, Hide +12, Listen +6, Move Silently +9, Spot +6|
|Climate/Terrain:||Any land and underground|
|Organization:||Solitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types)|
|Advancement:||4-6 HD (Small); 7-9 HD (Medium-size)|
CombatBreath Weapon: A mephit can use its breath weapon once every 1d4 rounds as a standard action. See the individual descriptions for details.
Cone of irritating particles, 10 feet; damage 1d4, Reflex half DC 12. Living creatures that fail their saves are tormented by itching skin and burning eyes. This imposes a -4 morale penalty to AC and a -2 morale penalty to attack rolls for 3 rounds.
Spell-Like Abilities: All mephits have one or more spell-like abilities (save DC 12 + spell level). See the individual descriptions for details.
Once per hour a dust mephit can surround itself with a plume of dust, duplicating the effects of a blur spell cast by a 3rd-level sorcerer. Once per day it can create a mass of roiling dust that duplicates the effect of wind wall as cast by a 6th-level sorcerer.
Summon Mephit (Sp): Once per day, all mephits can summon other mephits much as though casting a summon monster spell, but they have only a 25% chance of success to summon one mephit of the same type. Roll d%: On a failure, no creature answers the summons. A mephit that has just been summoned cannot use its own summon ability for 1 hour.
Fast Healing (Ex): Mephits heal 2 points of damage each round, provided they are still alive and certain other conditions are met. See the individual descriptions for details.
A dust mephit heals only if in an arid, dusty environment.
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.