3e SRD:Giant Praying Mantis

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Giant Praying Mantis[edit]

Size/Type: Large Vermin
Hit Dice: 4d8+8 (26 hp)
Initiative: -1 (Dex)
Speed: 20 ft.; fly 40 ft. (poor)
AC: 14 (-1 size, -1 Dex, +6 natural)
Attacks: Claws 1d8+4, bite 1d6+2
Damage: Claws +6 melee, bite +1 melee
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Improved grab, squeeze
Special Qualities: Vermin
Saves: Fort +6, Ref +0, Will +3
Abilities: Str 19, Dex 8, Con 15, Int —, Wis 14, Cha 11
Skills: Hide +1*, Listen +5, Spot +8
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 5-8 HD (Large); 9-12 HD (Huge)

Improved Grab (Ex): To use this ability, the giant praying mantis must hit an opponent of Medium-size or smaller with its claws attack. If it gets a hold, it squeezes.

Squeeze (Ex): A giant praying mantis that gets a hold on a Medium-size or smaller opponent automatically deals 1d8+4 points of claw damage and bites at its full attack value of +6 each round the hold is maintained.

Skills: *Because of its camouflage, a mantis surrounded by foliage receives an additional +8 racial bonus to Hide checks.

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