3e SRD:Fire Elemental, Small
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|This material is published under the OGL 1.0a.|
Small Fire Elemental
|Size/Type:||Small Elemental (Fire)|
|Hit Dice:||2d8 (9 hp)|
|Initiative:||+5 (+1 Dex, +4 Improved Initiative)|
|AC:||15 (+1 size, +1 Dex, +3 natural)|
|Attacks:||Slam +3 melee|
|Damage:||Slam 1d4 and 1d4 fire|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Qualities:||Elemental, fire subtype|
|Saves:||Fort +0, Ref +4, Will +0|
|Abilities:||Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11|
|Skills:||Listen +5, Spot +5|
|Feats:||Improved Initiative, Weapon Finesse (slam)|
|Climate/Terrain:||Any land and underground|
|Advancement:||3 HD (Small)|
Fire elementals speak Ignan, though they rarely choose to do so. When one does, its voice sounds like the crackle and hiss of a great fire.
Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
|—––—— Fire Elemental Elemental Size ——––—|
|Elemental||Height||Weight||Burn Save DC|
|Small||4 ft.||1 lb.||11|
Burn (Ex): Those hit by a fire elemental‘s slam attack must succeed at a Reflex save or catch fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size. A burning creature can take a move-equivalent action to put out the flame.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch fire unless they succeed at a Reflex save.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
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