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|This material is published under the OGL 1.0a.|
|Hit Dice:||3d8 (13 hp)|
|Speed:||20 ft. (4 squares), fly 80 ft. (good)|
|Armor Class:||14 (+2 Dex, +2 natural), touch 12, flat-footed 12|
|Attack:||Sting +2 melee (1d4 plus poison)|
|Full Attack:||Sting +2 melee (1d4 plus poison)|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Darkvision 60 ft., vermin traits|
|Saves:||Fort +3, Ref +3, Will +2|
|Abilities:||Str 11, Dex 14, Con 11, Int —, Wis 12, Cha 9|
|Skills:||Spot +5, Survival +1*|
|Organization:||Solitary, buzz (2–5), or hive (11–20)|
|Treasure:||No coins; 1/4 goods (honey only); no items|
|Advancement:||4–6 HD (Medium); 7–9 HD (Large)|
Although many times larger, growing to a length of about 5 feet, giant bees behave generally the same as their smaller cousins. Giant bees are usually not aggressive except when defending themselves or their hive.
Poison (Ex): Injury, Fortitude DC 11, initial and secondary damage 1d4 Con. The save DC is Constitution-based. A giant bee that successfully stings another creature pulls away, leaving its stinger in the creature. The bee then dies.
Skills: Giant bees have a +4 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.
SEE WIKIPEDIA ENTRY: Bee
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