SRD:Small Fire Elemental
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|This material is published under the OGL 1.0a.|
SMALL FIRE ELEMENTAL
|Small Fire Elemental|
|Size/Type:||Small Elemental (Fire, Extraplanar)|
|Hit Dice:||2d8 (9 hp)|
|Speed:||50 ft. (10 squares)|
|Armor Class:||15 (+1 size, +1 Dex, +3 natural), touch 12, flat-footed 14|
|Attack:||Slam +3 melee (1d4 plus 1d4 fire)|
|Full Attack:||Slam +3 melee (1d4 plus 1d4 fire)|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold|
|Saves:||Fort +0, Ref +4, Will +0|
|Abilities:||Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11|
|Skills:||Listen +2, Spot +3|
|Feats:||Dodge, Improved InitiativeB, Weapon FinesseB|
|Environment:||Elemental Plane of Fire|
|Advancement:||3 HD (Small)|
A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it.
Fire elementals speak Ignan, though they rarely choose to do so.
A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.
Burn (Ex): A fire elemental’s slam attack deals bludgeoning damage plus fire damage from the elemental’s flaming body. Those hit by a fire elemental‘s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Constitution- based.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch on fire unless they succeed on a Reflex save.
|Fire Elemental Sizes|
|Elemental||Height||Weight||Burn Save DC|
|Small||4 ft.||1 lb.||11|
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