SRD:Ha-Naga

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL

HA-NAGA

Size/Type: Colossal Aberration
Hit Dice: 20d8+220 (310 hp)
Initiative: +14 (Dex)
Speed: 60 ft., fly 120 ft. (perfect)
Armor Class: 40 (–8 size, +14 Dex, +24 natural armor), touch , flat-footed
Base Attack/Grapple: +15/+39
Attack: Coil whip +21 (4d6+8) melee
Full Attack: Coil whip +21 (4d6+8) melee, sting +19 (2d8+4 plus poison) melee, bite +13 (4d8+4) melee
Space/Reach: 30 ft./20 ft.
Special Attacks: Charming gaze, poison, improved grab, constrict 4d6+12
Special Qualities: Flight, SR 30, DR 5/epic
Saves: Fort +17, Ref +22, Will +22
Abilities: Str 27, Dex 38, Con 32, Int 35, Wis 31, Cha 36
Skills: Appraise +35, Concentration +34, Bluff +24, Diplomacy +38, Escape Artist +37, Hide +21, Jump +20, Knowledge (arcana, history, religion) +35, Listen +33, Move Silently +37, Search +35, Sense Motive +24, Spellcraft +37, Spot +33
Feats: Dodge, Flyby Attack, Lightning Reflexes, Mobility, Multiattack, Quicken Spell, Weapon Finesse
Environment: Temperate and warm land or underground
Organization: Solitary or nest (2–4)
Challenge Rating: 22
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: 21–40 HD (Colossal)
Level Adjustment:

A ha-naga’s natural weapons are treated as epic for the purpose of overcoming damage reduction.

COMBAT

Flight (Su): As per the fly spell, 120 ft. (perfect). This ability gives the ha-naga a +6 circumstance bonus on Move Silently checks.

Charming Gaze (Su): As mass charm monster, 90 ft., Will save (DC 33). The DC is Charisma-based.

Chameleon Ability (Ex): Ha-nagas can blend in with their surroundings, giving them a +8 circumstance bonus on Hide checks.

Improved Grab (Ex): To use this ability, the ha-naga must hit with its coil whip attack. If it succeeds, it can constrict.

Constrict (Ex): A ha-naga deals 4d6+12 points Damage with a successful grapple attack against Huge or smaller opponents.

Poison (Ex): Sting, Fortitude save (DC 31); initial and secondary Damage 2d8 temporary Con. The DC is Constitution-based.

Spells: Ha-nagas can cast spells as 21st-level sorcerers, and can also cast cleric spells and spells from the domains of Chaos and Evil as arcane spells (save DC 33 + spell level). The DC is Charisma-based.

SEE WIKIPEDIA ENTRY: Naga



Back to Main Page3.5e Open Game ContentSystem Reference DocumentCreatures

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors