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|Size/Type:||Medium Magical Beast (Earth)|
|Hit Dice:||4d10+16 (38 hp)|
|Speed:||45 ft., fly 75 ft. (average)|
|AC:||16 (+2 Dex, +4 natural)|
|Attacks:||2 claws +6 melee, bite +4 melee, gore +4 melee|
|Damage:||Claw 1d4, bite 1d6, gore 1d6|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Qualities:||Damage reduction 15/+1, freeze|
|Saves:||Fort +8, Ref +6, Will +1|
|Abilities:||Str 11, Dex 14, Con 18, Int 6, Wis 11, Cha 7|
|Skills:||Hide +9*, Listen +4, Spot +4|
|Feats:||Multiattack, Weapon Finesse (claw, bite, gore)|
|Climate/Terrain:||Any land, aquatic, and underground|
|Organization:||Solitary, pair, or wing (5-16)|
|Alignment:||Always chaotic evil|
|Advancement:||5-6 HD (Medium-size); 7-12 HD (Large)|
Gargoyles speak Common and Terran.
Gargoyles either remain still, then suddenly attack, or dive onto their prey.
Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed at a Spot check (DC 20) to notice the gargoyle is really alive.
Skills: Gargoyles receive a +8 racial bonus to Hide checks when concealed against a background of worked stone.
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