3e SRD:Gargoyle

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Size/Type: Medium Magical Beast (Earth)
Hit Dice: 4d10+16 (38 hp)
Initiative: +2 (Dex)
Speed: 45 ft., fly 75 ft. (average)
AC: 16 (+2 Dex, +4 natural)
Attacks: 2 claws +6 melee, bite +4 melee, gore +4 melee
Damage: Claw 1d4, bite 1d6, gore 1d6
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks:
Special Qualities: Damage reduction 15/+1, freeze
Saves: Fort +8, Ref +6, Will +1
Abilities: Str 11, Dex 14, Con 18, Int 6, Wis 11, Cha 7
Skills: Hide +9*, Listen +4, Spot +4
Feats: Multiattack, Weapon Finesse (claw, bite, gore)
Climate/Terrain: Any land, aquatic, and underground
Organization: Solitary, pair, or wing (5-16)
Challenge Rating: 4
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 5-6 HD (Medium-size); 7-12 HD (Large)

Gargoyles speak Common and Terran.


Gargoyles either remain still, then suddenly attack, or dive onto their prey.

Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed at a Spot check (DC 20) to notice the gargoyle is really alive.

Skills: Gargoyles receive a +8 racial bonus to Hide checks when concealed against a background of worked stone.

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