3e SRD:Salamander, Noble
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|This material is published under the OGL|
|Size/Type:||Large Outsider (Fire)|
|Hit Dice:||15d8+45 (112 hp)|
|AC:||18 (-2 size, +1 Dex, +8 natural)|
|Attacks:||+3 Huge longspear +23/+18/+13 melee, tail slap +18 melee|
|Damage:||+3 Huge longspear 2d6+9 and 1d8 fire, tail slap 2d8+3 and 1d8 fire|
|Face/Reach:||5 ft. by 5 ft./10 ft.|
|Special Attacks:||Heat, constrict 2d8+3 and 1d8 fire, spell-like abilities|
|Special Qualities:||Fire subtype, damage reduction 20/+2|
|Saves:||Fort +12, Ref +10, Will +11|
|Abilities:||Str 22, Dex 13, Con 16, Int 15, Wis 15, Cha 15|
|Skills:||Bluff +11, Craft (metalworking) +24, Diplomacy +13, Escape Artist +19, Hide +15, Listen +20, Move Silently +17, Search +20, Sense Motive +12, Spot +20|
|Feats:||Cleave, Great Cleave, Multiattack, Power Attack|
|Climate/Terrain:||Any land and underground|
|Organization:||Solitary, pair, or noble party (9-14)|
|Treasure:||Double standard (nonflammables only) and +3 Huge longspear|
|Alignment:||Usually evil (any)|
|Advancement:||16-21 HD (Large); 22-45 HD (Huge)|
CombatHeat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders’ metallic weapons also conduct this heat.
Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check against creatures up to one size larger than itself. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.
Spell-Like Abilities: (Noble salamanders only) 3/day- burning hands, fireball, flaming sphere, and wall of fire; 1/day- dispel magic and summon monster VII (huge fire elemental). These abilities are as the spells cast by a 15th-level sorcerer (save DC 12 + spell level).
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Skills: Salamanders receive a +4 racial bonus to Craft (metalworking) skill checks.
Feats: Salamanders have the Multiattack feat even without the requisite three natural weapons.
Average or noble salamanders may be clerics, sorcerers, or fighters (their favored class).
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