3e SRD:Monstrous Scorpion, Small
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|This material is published under the OGL 1.0a.|
Small Monstrous Scorpion
|Hit Dice:||1d8+2 (6 hp)|
|AC:||14 (+1 size, +3 natural)|
|Attacks:||Claw 1d3-1, sting 1d3-1 and poison|
|Damage:||2 claws +1 melee, sting -4 melee|
|Face/Reach:||5 ft./5 ft.|
|Special Attacks:||Improved grab, squeeze, poison|
|Saves:||Fort +4, Ref +0, Will +0|
|Abilities:||Str 9, Dex 10, Con 14, Int —, Wis 10, Cha 2|
|Skills:||Climb +6, Hide +12, Spot +7|
|Feats:||Weapon Finesse (claw, sting)|
|Climate/Terrain:||Temperate and warm land and underground|
|Organization:||Colony (2-5) or swarm (6-11)|
Poison (Ex): Injury type poison; DC 11; Initial and Secondary damage: 1d3 Str.
Small: 4 feet long, 2 feet wide*, 3 inches high.
*The number includes the scorpion’s body and its legs; the actual body width is about a third of the total.
**The number indicates the height of the creature’s body; the creature’s stinger usually is held about as high off the ground as the creature is wide.
Improved Grab (Ex): To use this ability, the monstrous scorpion must hit with its claw attack. If it gets a hold, it hangs on and stings.
Squeeze (Ex): A monstrous scorpion that gets a hold on an opponent of its size or smaller automatically deals damage with both claws, biting and stinging at its full attack value.
Skills: A monstrous scorpion receives a +4 racial bonus to Climb, Hide, and Spot checks.
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