3e SRD:Crocodile, Giant

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Giant Crocodile[edit]

Size/Type: Huge Animal (Aquatic)
Hit Dice: 7d8+28 (59 hp)
Initiative: +1 (Dex)
Speed: 20 ft., swim 30 ft.
AC: 16 (-2 size, +1 Dex, +7 natural)
Attacks: Bite +11 melee; or tail slap +11 melee
Damage: Bite 2d8+12; tail slap 1d12+12
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Improved grab
Special Qualities:
Saves: Fort +9, Ref +6, Will +3
Abilities: Str 27, Dex 12, Con 19, Int 1, Wis 12, Cha 2
Skills: Hide +0*, Listen +5, Spot +5
Feats:
Climate/Terrain: Warm marsh and aquatic
Organization: Solitary or colony (6-11)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 8-14 HD (Huge)


Combat

Giant crocodiles can grab and hold creatures of Large or smaller size but otherwise fight and behave like their smaller cousins.

Improved Grab (Ex): To use this ability, the crocodile must hit a Large-size or smaller opponent with its bite attack. If it gets a hold, the crocodile grabs the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.

Skills: *A crocodile gains a +12 racial bonus to Hide checks when submerged.



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