3e SRD:Fire Elemental, Elder
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Elder Fire Elemental
|Size/Type:||Huge Elemental (Fire)|
|Hit Dice:||24d8+96 (204 hp)|
|Initiative:||+13 (+9 Dex, +4 Improved Initiative)|
|AC:||25 (-2 size, +9 Dex, +8 natural)|
|Attacks:||Slam +25/+20/+15/+10 melee|
|Damage:||Slam 2d8+9 and 2d8 fire|
|Face/Reach:||10 ft. by 10 ft./15 ft.|
|Special Qualities:||Elemental, damage reduction 15/+3, fire subtype|
|Saves:||Fort +12, Ref +23, Will +8|
|Abilities:||Str 22, Dex 29, Con 18, Int 6, Wis 11, Cha 11|
|Skills:||Listen +22, Spot +22|
|Feats:||Combat Reflexes, Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse (slam)|
|Climate/Terrain:||Any land and underground|
|Advancement:||25+ HD (Huge)|
CombatElemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
|—––—— Fire Elemental Elemental Size ——––—|
|Elemental||Height||Weight||Burn Save DC|
|Elder||40 ft.||12 lbs.||26|
Burn (Ex): Those hit by a fire elemental‘s slam attack must succeed at a Reflex save or catch fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size. A burning creature can take a move-equivalent action to put out the flame.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch fire unless they succeed at a Reflex save.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
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