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|This material is published under the OGL 1.0a.|
|Size/Type:||Large Magical Beast|
|Hit Dice:||3d10+9 (25 hp)|
|Speed:||50 ft. (10 squares), fly 100 ft. (average)|
|Armor Class:||15 (–1 size, +2 Dex, +4 natural), touch 11, flat-footed 13|
|Attack:||Claw +6 melee (1d4+4)|
|Full Attack:||2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)|
|Space/Reach:||10 ft./5 ft.|
|Special Qualities:||Darkvision 60 ft., low-light vision, scent|
|Saves:||Fort +6, Ref +5, Will +2|
|Abilities:||Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8|
|Skills:||Listen +4, Spot +8|
|Organization:||Solitary, pair, or flight (7–12)|
|Advancement:||4–6 HD (Large); 7–9 HD (Huge)|
Hippogriffs are aggressive flying creatures that combine features of horses and giant eagles. Voracious omnivores, hippogriffs will hunt humanoids as readily as any other meal. A typical hippogriff is 9 feet long, has a wingspan of 20 feet, and weighs 1,000 pounds.
Hippogriffs dive at their prey and strike with their clawed forelegs. When they cannot dive, they slash with claws and beak. Mated pairs and flights of these creatures attack in concert, diving repeatedly to drive away or kill intruders. Hippogriffs fight to the death to defend their nests and their hatchlings, which are prized as aerial mounts and fetch a handsome price in many civilized areas.
TRAINING A HIPPOGRIFF
A hippogriff requires training before it can bear a rider in combat.
Training a hippogriff requires six weeks of work and a DC 25 Handle Animal check. Riding a hippogriff requires an exotic saddle. A hippogriff can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Carrying Capacity: A light load for a hippogriff is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds.
SEE WIKIPEDIA ENTRY: Hippogriff