3e SRD:Fungus, Shrieker

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Shrieker Fungus[edit]

Size/Type: Medium Plant
Hit Dice: 2d8+2 (11 hp)
Initiative: -5
Speed: 0 ft.
AC: 13 (+3 natural)
Attacks:
Damage:
Face/Reach: 5 ft. by 5 ft./0 ft.
Special Attacks: Shriek
Special Qualities: Plant
Saves: Fort +4, Ref —, Will -4
Abilities: Str —, Dex —, Con 13, Int 1, Wis 2, Cha 1
Skills:
Feats:
Climate/Terrain: Any underground
Organization: Solitary or patch (3-5)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 3 HD (Medium-size)

Combat

Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.

Shriek (Ex): Movement or a light source within 10 feet of a shrieker causes the fungus to emit a piercing sound that lasts for 1d3 rounds. The sound attracts nearby creatures that are disposed to investigate it. Some creatures that live near shriekers learn that the fungus’s noise means there is food nearby.



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