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|This material is published under the OGL|
|Hit Dice:||9d8+54 (94 hp)|
|AC:||16 (-2 size, -1 Dex, +9 natural)|
|Attacks:||Bite +13 melee, 2 tendrils +8 melee|
|Damage:||Bite 2d8+9, tendril 1d6+4|
|Face/Reach:||10 ft. by 40 ft./15 ft.|
|Special Attacks:||Improved grab, swallow whole, paralysis|
|Special Qualities:||Plant, regeneration 10|
|Saves:||Fort +12, Ref +2, Will +2|
|Abilities:||Str 28, Dex 9, Con 22, Int 3, Wis 8, Cha 3|
|Climate/Terrain:||Temperate and warm forest, hill, and marsh|
|Treasure:||1/10th coins; 50% goods; 50% items|
|Advancement:||10-16 HD (Huge); 17-27 HD (Gargantuan)|
Improved Grab (Ex): To use this ability, the tendriculos must hit with its bite attack. If it gets a hold, it automatically deals bite damage and can try to swallow the opponent. A tendriculos that hits with a tendril attack grabs as above. If it gets a hold, it picks up the opponent and transfers it to the mouth as a partial action, automatically dealing bite damage as above.
Swallow Whole/Paralysis (Ex): A tendriculos can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside the plant's mass, the opponent must succeed at a Fortitude save (DC 19) or be paralyzed for 3d6 rounds by the tendriculos's digestive juices, taking 2d6 points of acid damage per round. A new save is required each round inside the plant. A swallowed creature that avoids paralysis can climb out of the mass with a successful grapple check. This returns it to the plant's maw, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the tendriculos's interior (AC 15). Once the creature exits, the plant's amazing regenerative capacity closes the hole; another swallowed opponent must again cut its own way out. The tendriculos's interior can hold two Large, four Small, sixteen Tiny, or sixty-four Diminutive or smaller opponents.
Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.
Regeneration (Ex): Bludgeoning weapons and acid deal normal damage to a tendriculos. A tendriculos that loses part of its body mass can regrow it in 1d6 minutes. Holding the severed portion against the mass enables it to reattach instantly.
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