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|This material is published under the OGL 1.0a.|
|Size/Type:||Medium Outsider (Extraplanar, Fire)|
|Hit Dice:||9d8+18 (58 hp)|
|Speed:||20 ft. (4 squares)|
|Armor Class:||18 (+1 Dex, +7 natural), touch 11, flat-footed 17|
|Attack:||Spear +11 melee (1d8+3/x3 plus 1d6 fire)|
|Full Attack:||spear +11/+6 melee (1d8+3/x3 plus 1d6 fire) and tail slap +9 melee (2d6+1 plus 1d6 fire)|
|Space/Reach:||5 ft./5 ft. (10 ft. with tail)|
|Special Attacks:||Constrict 2d6+1 plus 1d6 fire, heat, improved grab|
|Special Qualities:||Damage reduction 10/magic, darkvision 60 ft., immunity to fire, vulnerability to cold|
|Saves:||Fort +8, Ref +7, Will +8|
|Abilities:||Str 14, Dex 13, Con 14, Int 14, Wis 15, Cha 13|
|Skills:||Bluff +11, Craft (blacksmithing) +19, Diplomacy +3, Disguise +1 (+3 acting), Hide +11, Intimidate +3, Listen +8, Move Silently +11,Search +12, Spot +8|
|Feats:||Alertness, Multiattack, Power Attack|
|Environment:||Elemental Plane of Fire|
|Organization:||Solitary, pair, or cluster (3–5)|
|Treasure:||Standard (nonflammables only)|
|Alignment:||Usually evil (any)|
|Advancement:||8–14 HD (Medium)|
Salamanders speak Ignan. Some average salamanders and all nobles also speak Common.
Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.
Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders’ metallic weapons also conduct this heat.
Improved Grab (Ex): To use this ability, a salamander must hit a creature of up to one size larger than itself with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.