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3e SRD:Monstrous Centipede, Huge

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Huge Monstrous Centipede[edit]

Size/Type: Huge Vermin
Hit Dice: 4d8 (18 hp)
Initiative: +2 (Dex)
Speed: 40 ft.
AC: 16 (-2 size, +2 Dex, +6 natural)
Attacks: Bite 2d6+4 and poison
Damage: Bite +4 melee
Face/Reach: 10 ft. by 30 ft./10 ft.
Special Attacks: Poison
Special Qualities: Vermin
Saves: Fort +4, Ref +3, Will +1
Abilities: Str 17, Dex 15, Con 10, Int —, Wis 10, Cha 2
Skills: Climb +11, Hide +1, Spot +7
Feats:
Climate/Terrain: Temperate and warm land and underground
Organization: Solitary or colony (2-5)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 5-15 HD (Huge)

Poison (Ex): Injury type poison; DC 18; Initial and Secondary damage: 1d6 Dex.

Huge: 30 feet long, 4 feet wide*, 2 foot high.

*The number includes the centipede’s body and its legs; the actual body width is about a third of the total.

Skills: Monstrous centipedes receive a +4 racial bonus to Climb, Hide, and Spot checks.



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