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|This material is published under the OGL 1.0a.|
|Size/Type:||Small Elemental (Earth, Psionic)|
|Hit Dice:||6d8+6 (33 hp)|
|Speed:||30 ft. (6 squares), burrow 20 ft.|
|Armor Class:||21 (+1 size, +2 Dex, +8 natural), touch 13, flat-footed 19|
|Attack:||Sting +7 melee (1d3+3)|
|Full Attack:||Sting +7 melee (1d3+3)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Psi-like abilities|
|Special Qualities:||Damage reduction 5/ bludgeoning, elemental traits, immunity to fire and cold, resistance to electricity 15|
|Saves:||Fort +8, Ref +6, Will +2|
|Abilities:||Str 15, Dex 14, Con 12, Int 6, Wis 10, Cha 14|
|Skills:||Appraise +9, Climb +5, Jump +5, Listen +2, Spot +10|
|Feats:||Alertness, Great Fortitude, Lightning Reflexes|
|Organization:||Solitary or facet (2–5)|
|Treasure:||Double goods (gems only)|
|Advancement:||7–12 HD (Medium); 13–18 HD (Large)|
A conglomerate of stone and crystal, a crysmal above all else seeks to perpetuate its kind.
Crysmals transform mundane minerals into juvenile crysmals. Gems are the perfect substance for this reproductive cycle: To make a single juvenile, a crysmal generally needs eight to ten gems, each of 25 gp value or more.
Crysmals understand Terran but do not speak.
Psi-Like Abilities: At will—control object, control sound, detect psionics, empty mind, mind thrust (2d10, DC 13*); 3/day—psionic dimension door. Manifester level 2nd. The save DCs are Charisma-based.
*Includes augmentation for the crysmal’s manifester level.
Skills: Crysmals have a +8 racial bonus on Appraise checks and Spot checks.
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