3e SRD:Temporal Filtcher
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|This material is published under the OGL 1.0a.|
|Hit Dice:||8d8+16 (52 hp)|
|Initiative:||+7 (+3 Dex, +4 Improved Initiative)|
|AC:||15 (1 size, +3 Dex, +3 natural)|
|Attacks:||4 claws +6 melee, bite +1 melee|
|Damage:||Claw 1d6+1, bite 2d6|
|Face/Reach:||5 ft. by 5 ft./10 ft.|
|Special Qualities:||Psionics, time filch|
|Saves:||Fort +5, Ref +5, Will +7|
|Abilities:||Str 13, Dex 17, Con 14, Int 7, Wis 12, Cha 10|
|Skills:||Listen +10, Move Silently +8, Spot +10, Tumble +10|
|Feats:||Alertness, Improved Initiative|
|Climate/Terrain:||Any land and underground|
|Alignment:||Usually evil (any)|
|Advancement:||9-15 HD (Large)|
Temporal filchers do not speak.
Psionics (Sp): At will- chameleon, dimension door, and distract. These abilities are as the powers manifested by a 15th-level psion.
Attack/Defense Modes (Sp): At will- id insinuation/ intellect fortress, mental barrier.
Time Filch (Su): If a temporal filcher hits a Large or smaller creature with two or more claw attacks, it latches onto the opponent's body and shifts forward in time 7 minutes as a free action. To observers, the filcher and its prey disappear, then reappear 7 minutes later in exactly the orientation and condition they left. For the filcher and prey, no time passes at all. If conditions in the location have changed in the meantime, the victim must succeed at a Wisdom check (DC 15) or lose a round of action from disorientation. The ability is otherwise identical to time hop manifested by a 15th-level psion.
Feats: Temporal filchers gain Improved Initiative as a bonus feat.
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