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|This material is published under the OGL 1.0a.|
|Size/Type:||Small Outsider (Chaotic, Demon, Extraplanar, Evil)|
|Hit Dice:||2d8+4 (13 hp)|
|Speed:||20 ft. (4 squares)|
|Armor Class:||16 (+1 size, +5 natural), touch 11, flat-footed 16|
|Attack:||Claw +4 melee (1d6+1)|
|Full Attack:||2 claws +4 melee (1d6+1) and bite +2 melee (1d4)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Spell-like abilities, summon demon|
|Special Qualities:||Damage reduction 5/cold iron or good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, telepathy 100 ft.|
|Saves:||Fort +5, Ref +3, Will +3|
|Abilities:||Str 12, Dex 10, Con 14, Int 5, Wis 11, Cha 11|
|Skills:||Hide +9, Listen +5, Move Silently +5, Spot +5, Search +2, Survival +0 (+2 following tracks)|
|Environment:||A chaotic evil-aligned plane|
|Organization:||Solitary, pair, gang (3–5), crowd (6–15), or mob (10–40)|
|Alignment:||Always chaotic evil|
|Advancement:||3–6 HD (Small)|
A dretch is about 4 feet tall and weighs about 60 pounds.
Dretches cannot speak but can communicate telepathically.
Dretches are slow, stupid, and not very effective combatants. In one-on-one combat, they rely on their damage reduction to keep them alive. In groups, they depend on sheer numbers to overcome foes and immediately summon other dretches to improve the odds in battle. They flee at the first sign of adversity unless more powerful demons are present to intimidate them into fighting. Dretches’ fear of their greater kin is stronger then even their fear of death.
Summon Demon (Sp): Once per day a dretch can attempt to summon another dretch with a 35% chance of success. This ability is the equivalent of a 1st-level spell.