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|This material is published under the OGL 1.0a.|
|Werewolf, Human Form||Werewolf, Wolf Form||Werewolf, Hybrid Form|
|Size/Type:||Medium Humanoid (Human, Shapechanger)||Medium Humanoid (Human, Shapechanger)||Medium Humanoid (Human, Shapechanger)|
|Hit Dice:||1d8+1 plus 2d8+6 (20 hp)||1d8+1 plus 2d8+6 (20 hp)||1d8+1 plus 2d8+6 (20 hp)|
|Speed:||30 ft. (6 squares)||50 ft. (10 squares)||30 ft. (6 squares)|
|Armor Class:||17 (+2 natural, +4 chain shirt, +1 light shield), touch 10, flat-footed 17||16 (+2 Dex, +4 natural), touch 12, flat-footed 14||16 (+2 Dex, +4 natural), touch 12, flat-footed 14|
|Attack:||Longsword +3 melee (1d8+1/19–20) or light crossbow +2 ranged (1d8/19–20)||Bite +5 melee (1d6+3)||Claw +4 melee (1d4+2)|
|Full Attack:||Longsword +3 melee (1d8+1/19–20) or light crossbow +2 ranged (1d8/19–20)||Bite +5 melee (1d6+3)||2 claws +4 melee (1d4+2) and bite +0 melee (1d6+1)|
|Space/Reach:||5 ft./5 ft.||5 ft./5 ft.||5 ft./5 ft.|
|Special Attacks:||—||Curse of lycanthropy, trip||Curse of lycanthropy|
|Special Qualities:||Alternate form, wolf empathy, low-light vision, scent||Alternate form, wolf empathy, damage reduction 10/silver, low-light vision, scent||Alternate form, wolf empathy, damage reduction 10/silver, low-light vision, scent|
|Saves:||Fort +6, Ref +3, Will +2||Fort +8, Ref +5, Will +2||Fort +8, Ref +5, Will +2|
|Abilities:||Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8||Str 15, Dex 15, Con 16, Int 10, Wis 11, Cha 8||Str 15, Dex 15, Con 16, Int 10, Wis 11, Cha 8|
|Skills:||Handle Animal +1, Hide +1, Listen +1, Move Silently +2, Spot +1, Survival +2||Handle Animal +1, Hide +6, Listen +1, Move Silently +6, Spot +1, Survival +2*||Handle Animal +1, Hide +6, Listen +1, Move Silently +6, Spot +1, Survival +2*|
|Feats:||Improved Initiative, Iron WillB, Stealthy, TrackB, Weapon Focus (bite)||(same as human form)||(same as human form)|
|Environment:||Temperate forests||Temperate forests||Temperate forests|
|Organization:||Solitary, pair, pack (6–10), or troupe (2–5 plus 5–8 wolves)||(same as human form)||(same as human form)|
|Alignment:||Always chaotic evil||Always chaotic evil||Always chaotic evil|
|Advancement:||By character class||By character class||By character class|
Werewolves in humanoid form have no distinguishing traits.
In wolf form, a werewolf can trip just as a normal wolf does. A werewolf in hybrid form usually dispenses with weapon attacks, though it can wield a weapon and use its bite as a secondary natural attack.
Alternate Form (Su): A werewolf can assume a bipedal hybrid form or the form of a wolf.
Curse of Lycanthropy (Su): Any humanoid or giant hit by a werewolf’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.
Trip (Ex): A werewolf in animal form that hits with a bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity.
If the attempt fails, the opponent cannot react to trip the werewolf.
Wolf Empathy (Ex): Communicate with wolves and dire wolves, and +4 racial bonus on Charisma-based checks against wolves and dire wolves.
Skills: *A werewolf in hybrid or wolf form gains a +4 racial bonus on Survival checks when tracking by scent.
The werewolf presented here is based on a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
SEE WIKIPEDIA ENTRY: Werewolf
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