3e SRD:Sphinx, Hieraco
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|This material is published under the OGL|
|Size/Type:||Large Magical Beast|
|Hit Dice:||9d10+18 (67 hp)|
|Speed:||30 ft., fly 90 ft. (poor)|
|AC:||19 (-1 size, +2 Dex, +8 natural)|
|Attacks:||Bite +13 melee, 2 claws +8 melee|
|Damage:||Bite 1d10+5, claw 1d6+2|
|Face/Reach:||5 ft. by 10 ft./5 ft.|
|Special Attacks:||Pounce, rake 1d6+2|
|Saves:||Fort +8, Ref +8, Will +5|
|Abilities:||Str 21, Dex 14, Con 15, Int 6, Wis 15, Cha 10|
|Skills:||Listen +13, Spot +14*|
|Feats:||Alertness, Flyby Attack|
|Organization:||Solitary, pair, or flock (4-7)|
|Alignment:||Always chaotic evil|
|Advancement:||10-14 HD (Large); 15-27 HD (Huge)|
CombatPounce (Ex): If a sphinx leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Rake (Ex): A sphinx that pounces onto a creature can make two rake attacks with its hind legs. The individual description lists the attack bonus and damage.
Attack bonus +13 melee, damage 1d6+2.
Skills: *Hieracosphinxes gain a +4 racial bonus to Spot checks in daylight.
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