3e SRD:Demon, Retriever
From D&D Wiki
|This material is published under the OGL|
|Hit Dice:||10d10 (55 hp)|
|AC:||22 (-2 size, +1 Dex, +13 natural)|
|Attacks:||4 claws +12 melee, bite +7 melee|
|Damage:||Claw 2d6+7, bite 1d6|
|Face/Reach:||10 ft. by 10 ft./10 ft.|
|Special Attacks:||Eye rays +6 ranged touch, improved grab, find target|
|Special Qualities:||Construct, fast healing 5|
|Saves:||Fort +3, Ref +4, Will +3|
|Abilities:||Str 25, Dex 13, Con —, Int —, Wis 11, Cha 1|
|Climate/Terrain:||Any land and underground|
|Alignment:||Always chaotic evil|
|Advancement:||11-15 HD (Huge); 16-30 (Gargantuan)|
Except where noted below, all demons speak Infernal, Celestial, and Draconic.
Eye Rays (Su): A retriever’s eyes can produce four different magical rays with a range of 100 feet. Each round, it can fire two rays, but an individual ray is usable only once every 6 rounds. It cannot fire rays in the same round as it makes physical attacks.
Each effect follows the rules for a ray. Save DC is 16.
The four eye effects are:
Fire: Deals 12d6 fire damage to the target and to all those within 5 feet (those nearby are allowed Reflex saves to halve the damage).
Cold: Deals 12d6 cold damage to the target.
Electricity: Deals 12d6 electricity damage to the target.
Petrification: The target must succeed at a Fortitude save or turn to stone permanently.
Improved Grab (Ex): To use this ability, the retriever must hit with its bite attack. If it gets a hold, it holds the opponent fast in its mouth.
Find Target (Sp): When ordered to find an item or being, a retriever does so unerringly, as though guided by discern location.
Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.