3e SRD:Demon, Retriever

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This material is published under the OGL 1.0a.


Size/Type: Huge Construct
Hit Dice: 10d10 (55 hp)
Initiative: +1 (Dex)
Speed: 50 ft.
AC: 22 (-2 size, +1 Dex, +13 natural)
Attacks: 4 claws +12 melee, bite +7 melee
Damage: Claw 2d6+7, bite 1d6
Face/Reach: 10 ft. by 10 ft./10 ft.
Special Attacks: Eye rays +6 ranged touch, improved grab, find target
Special Qualities: Construct, fast healing 5
Saves: Fort +3, Ref +4, Will +3
Abilities: Str 25, Dex 13, Con —, Int —, Wis 11, Cha 1
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: 10
Treasure: None
Alignment: Always chaotic evil
Advancement: 11-15 HD (Huge); 16-30 (Gargantuan)

Except where noted below, all demons speak Infernal, Celestial, and Draconic.


Eye Rays (Su): A retriever’s eyes can produce four different magical rays with a range of 100 feet. Each round, it can fire two rays, but an individual ray is usable only once every 6 rounds. It cannot fire rays in the same round as it makes physical attacks.

Each effect follows the rules for a ray. Save DC is 16.

The four eye effects are:

Fire: Deals 12d6 fire damage to the target and to all those within 5 feet (those nearby are allowed Reflex saves to halve the damage).

Cold: Deals 12d6 cold damage to the target.

Electricity: Deals 12d6 electricity damage to the target.

Petrification: The target must succeed at a Fortitude save or turn to stone permanently.

Improved Grab (Ex): To use this ability, the retriever must hit with its bite attack. If it gets a hold, it holds the opponent fast in its mouth.

Find Target (Sp): When ordered to find an item or being, a retriever does so unerringly, as though guided by discern location.

Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

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