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|This material is published under the OGL 1.0a.|
|Size/Type:||Large Aberration (Psionic)|
|Hit Dice:||8d8+16 (52 hp)|
|Speed:||40 ft. (8 squares)|
|Armor Class:||15 (–1 size, +3 Dex, +3 natural), touch 12, flat-footed 12|
|Attack:||Claw +6 melee (1d6+1)|
|Full Attack:||4 claws +6 melee (1d6+1) and bite +1 melee (1d8) and horn +1 melee (1d4)|
|Space/Reach:||10 ft./10 ft.|
|Special Attacks:||Improved grab, psi-like abilities, time filch|
|Special Qualities:||Darkvision 60 ft.|
|Saves:||Fort +4, Ref +5, Will +7|
|Abilities:||Str 13, Dex 17, Con 14, Int 7, Wis 12, Cha 14|
|Skills:||Listen +7, Spot +7, Tumble +6|
|Feats:||Alertness, Dodge, Improved Initiative|
|Alignment:||Usually evil (any)|
|Advancement:||9–15 HD (Large)|
Temporal filchers do not speak.
Improved Grab (Ex): To use this ability, a temporal filcher must hit a creature of Large size or smaller with two claw attacks. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and uses its time filch ability.
Time Filch (Su): If a temporal filcher successfully grapples a Large or smaller creature, it latches onto the opponent’s body and shifts 7 minutes forward in time as a free action. Observers (if any) see the temporal filcher and its prey disappear in a shimmer, then reappear 7 minutes later in exactly the orientation and condition they left. For the filcher and its prey, no time passes at all. The victim must succeed on a Will save (DC 16) or be dazed for 1 round from temporal disorientation. The ability is otherwise identical to time hop manifested by an 8th-level manifester.