3e SRD:Owl, Giant

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This material is published under the OGL 1.0a.

Giant Owl

Size/Type: Large Magical Beast
Hit Dice: 4d10+4 (26 hp)
Initiative: +3 (Dex)
Speed: 10 ft., fly 70 ft. (average)
AC: 15 (-1 size, +3 Dex, +3 natural)
Attacks: 2 claws +7 melee, bite +2 melee
Damage: Claw 1d6+4, bite 1d8+2
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks:
Special Qualities: Superior low-light vision
Saves: Fort +5, Ref +7, Will +3
Abilities: Str 18, Dex 17, Con 12, Int 10, Wis 14, Cha 10
Skills: Knowledge (nature) +6, Listen +16, Move Silently +9*,Spot +10*
Feats: Alertness
Climate/Terrain: Any forest, hill, mountains and plains
Organization: Solitary, pair, or company (2-5)
Challenge Rating: 3
Treasure: None
Alignment: Usually neutral good
Advancement: 5-8 HD (Huge); 9-12 HD (Gargantuan)

Giant owls speak Common and Sylvan.

Combat

A giant owl attacks by gliding silently just a few feet above its prey and plunging to strike when directly overhead.

Superior Low-Light Vision (Ex): A giant owl can see five times as far as a human can in dim light.

Skills: Giant owls receive a +8 racial bonus to Listen checks. They also receive a +4 racial bonus to Spot checks in dusk and darkness; when in flight, they gain a +8 bonus to Move Silently checks.

Training a Giant Owl

Training a giant owl as an aerial mount requires a successful Handle Animal check (DC 24 for a young creature, or DC 29 for an adult) and that the creature be willing.

Giant owl eggs are worth 2, 500 gp apiece on the open market, while chicks are worth 4, 000 gp each. Professional trainers charge 1, 000 gp to rear or train a giant owl, and riding one requires an exotic saddle. A giant owl can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds at a Ride check.

Carrying Capacity: A light load for a giant owl is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds.



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