3e SRD:Demon, Dretch
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|This material is published under the OGL|
|Size/Type:||Small Outsider (Chaotic, Evil)|
|Hit Dice:||2d8 (9 hp)|
|AC:||16 (+1 size, +5 natural)|
|Attacks:||2 claws +3 melee, bite +1 melee|
|Damage:||Claw 1d4, bite 1d4|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Attacks:||Spell-like abilities, summon demon|
|Special Qualities:||Damage reduction 5/silver, SR 5, poison and electricity immunity, cold, fire, and acid resistance 20, telepathy|
|Saves:||Fort +3, Ref +3, Will +3|
|Abilities:||Str 10, Dex 10, Con 10, Int 5, Wis 11, Cha 11|
|Climate/Terrain:||Any land and underground|
|Organization:||Solitary, gang (2-4), swarm (6-15), or mob (10-40)|
|Alignment:||Always chaotic evil|
|Advancement:||3-6 HD (Small)|
CombatSpell-Like Abilities: At will-darkness, scare, and telekinesis; 1/day-stinking cloud. These abilities are as the spells cast by a 2nd-level sorcerer (save DC 10 + spell level).
Summon Demon (Sp): Some demons can summon other demons much as though casting a summon monster spell, but they have only a limited chance of success. Roll d%: On a failure, no demons answer the summons. Summoned creatures automatically return whence they came after 1 hour. A demon that has just been summoned cannot use its own summon ability for 1 hour. Once per day a dretch can attempt to summon another dretch with a 35% chance of success.
Telepathy (Su): Dretches can communicate telepathically with creatures within 100 feet that speak Abyssal.
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