3e SRD:Demon, Dretch

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This material is published under the OGL 1.0a.

Dretch[edit]

Size/Type: Small Outsider (Chaotic, Evil)
Hit Dice: 2d8 (9 hp)
Initiative: +0
Speed: 20 ft.
AC: 16 (+1 size, +5 natural)
Attacks: 2 claws +3 melee, bite +1 melee
Damage: Claw 1d4, bite 1d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Spell-like abilities, summon demon
Special Qualities: Damage reduction 5/silver, SR 5, poison and electricity immunity, cold, fire, and acid resistance 20, telepathy
Saves: Fort +3, Ref +3, Will +3
Abilities: Str 10, Dex 10, Con 10, Int 5, Wis 11, Cha 11
Skills:
Feats: Multiattack
Climate/Terrain: Any land and underground
Organization: Solitary, gang (2-4), swarm (6-15), or mob (10-40)
Challenge Rating: 2
Treasure: None
Alignment: Always chaotic evil
Advancement: 3-6 HD (Small)

Except where noted below, all demons speak Infernal, Celestial, and Draconic.

Combat

Spell-Like Abilities: At will-darkness, scare, and telekinesis; 1/day-stinking cloud. These abilities are as the spells cast by a 2nd-level sorcerer (save DC 10 + spell level).

Summon Demon (Sp): Some demons can summon other demons much as though casting a summon monster spell, but they have only a limited chance of success. Roll d%: On a failure, no demons answer the summons. Summoned creatures automatically return whence they came after 1 hour. A demon that has just been summoned cannot use its own summon ability for 1 hour. Once per day a dretch can attempt to summon another dretch with a 35% chance of success.

Telepathy (Su): Dretches can communicate telepathically with creatures within 100 feet that speak Abyssal.



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