3e SRD:Genie, Janni
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|Hit Dice:||6d8+6 (33 hp)|
|Initiative:||+6 (+2 Dex, +4 Improved Initiative)|
|Speed:||20 ft., fly 10 ft. (perfect) in chainmail; base 30 ft., fly 20 ft. (perfect)|
|AC:||18 (+2 Dex, +1 natural, +5 chainmail)|
|Attacks:||Scimitar +9/+4 melee; or longbow +8/+3 ranged|
|Damage:||Scimitar 1d8+4; or longbow 1d8|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Attacks:||Spell-like abilities|
|Special Qualities:||Plane shift, telepathy, fire resistance 30, elemental endurance|
|Saves:||Fort +6, Ref +7, Will +7|
|Abilities:||Str 16, Dex 15, Con 13, Int 14, Wis 15, Cha 13|
|Skills:||Appraise +8, Concentration +7, Craft (any two) +7, Escape Artist +6, Listen +8, Move Silently +6, Ride +6, Sense Motive +6, Spot +8|
|Feats:||Combat Reflexes, Dodge, Improved Initiative, Mobility|
|Organization:||Solitary, company (2-4), or band (6-15)|
|Advancement:||7-9 HD (Medium-size); 10-18 HD (Large)|
CombatPlane Shift (Sp): A genie can enter any of the elemental planes, the Astral Plane, or the Material Plane. This ability transports the genie and up to six other creatures, provided they all link hands with the genie. It is otherwise similar to the spell of the same name.
Telepathy (Su): A genie can communicate telepathically with any creature within 100 feet that has a language.
Spell-Like Abilities: 3/day- invisibility; 2/day- enlarge or reduce and speak with animals. These abilities are as the spells cast by a 12th-level sorcerer (save DC 11 + spell level). Once per day a janni can create food and water as a 7th-level priest and can use ethereal jaunt for 1 hour as the spell cast by a 12th-level priest.
Elemental Endurance (Ex): Jann can survive on the Elemental Planes of Air, Earth, Fire, or Water for up to 48 hours. Failure to return to the Material Plane after that time deals 1 point of damage per additional hour to a janni, until it dies or returns to the Material Plane.
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