3e SRD:Giant, Storm

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Storm Giant[edit]

Size/Type: Huge Giant (Electricity)
Hit Dice: 19d8+114 (199 hp)
Initiative: +2 (Dex)
Speed: 40 ft., swim 30 ft. (breastplate); base 50 ft., swim 40 ft.
AC: 27 (-2 size, +2 Dex, +12 natural, +5 breastplate)
Attacks: Gargantuan greatsword +26/+21/+16 melee; or Gargantuan mighty composite longbow (+14) +14/+9/+4 ranged
Damage: Gargantuan greatsword 4d6+21; or Gargantuan mighty composite longbow (+14) 2d8+14
Face/Reach: 10 ft. by 10 ft./15 ft.
Special Attacks: Spell-like abilities
Special Qualities: Electricity immunity, rock catching, freedom of movement, water breathing
Saves: Fort +17, Ref +8, Will +9
Abilities: Str 39, Dex 14, Con 23, Int 16, Wis 16, Cha 15
Skills: Climb +18, Concentration +12, Jump +12, Perform (chant, dance, drama, harp, recorder) +7, Spot +8
Feats: Cleave, Combat Reflexes, Great Cleave, Power Attack, Sunder
Climate/Terrain: Temperate and warm mountains and aquatic
Organization: Solitary or family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 7th-10th level plus 1-2 rocs, 2-5 griffons, or 2-8 sea lions)
Challenge Rating: 13
Treasure: Standard coins; double goods; standard items
Alignment: Often chaotic good
Advancement: By character class

All giants speak Giant. Those with Intelligence scores of at least 10 also speak Common.

Combat

Rock Catching (Ex): A giant of at least Large size can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) The giant must be ready for and aware of the attack.

Spell-Like Abilities: Once per day a storm giant can call lightning as a 15th-level druid and use chain lighting as a 15th-level sorcerer. Twice per day a storm giant can control weather as a 20th-level druid and levitate as a 20th-level sorcerer. Save DC is 12 + spell level.

Freedom of Movement (Su): Storm giants continuously have freedom of movement as the spell.

Water Breathing (Ex): Storm giants can breathe underwater indefinitely and can freely use their spell-like abilities while submerged.

Skills and Feats: Storm giants have EHD as though they were large creatures. Storm giants ignore all weight penalties for gear carried when swimming.

Storm Giant Characters

Storm giant clerics can choose two of the following domains: Chaos, Good, Protection, and War.



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