3e SRD:Weasel, Dire

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This material is published under the OGL 1.0a.

Dire Weasel[edit]

Size/Type: Medium Animal
Hit Dice: 3d8 (13 hp)
Initiative: +4 (Dex)
Speed: 40 ft.
AC: 16 (+4 Dex, +2 natural)
Attacks: Bite +6 melee
Damage: Bite 1d6+3
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Attach, blood drain
Special Qualities: Scent
Saves: Fort +3, Ref +7, Will +4
Abilities: Str 14, Dex 19, Con 10, Int 2, Wis 12, Cha 11
Skills: Hide +9, Move Silently +10, Spot +5
Feats: Weapon Finesse (bite)
Climate/Terrain: Temperate forest, hill, mountains, plains, and underground
Organization: Solitary or pair
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large); 7-9 HD (Huge)


Attach (Ex): A dire weasel that hits with its bite attack latches onto the opponent’s body with its powerful jaws. An attached dire weasel loses its Dex bonus to AC and thus has an AC of 12.

Blood Drain (Ex): A dire weasel drains blood for 2d4 points of temporary Constitution damage each round it remains attached.

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