SRD:Elder Treant

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL

TREANT, ELDER

Size/Type: Colossal Plant
Hit Dice: 50d8+880 (1,105 hp)
Initiative: +3 (–1 Dex, +4 Improved Initiative)
Speed: 60 ft.
Armor Class: 41 (–1 Dex, –8 size, +40 natural), touch 1, flat-footed 41
Base Attack/Grapple: +37/+72
Attack: Slam +51 (10d6+19/19–20(+1d6 on critical hit)) melee
Full Attack: 2 slams +51 (10d6+19/19–20 (+1d6 on a critical hit)) melee
Space/Reach: 30 ft./30 ft.
Special Attacks: Animate trees, trample, triple Damage against objects, spell-like abilities
Special Qualities: Plant traits, SR 29, DR 10/–
Saves: Fort +45, Ref +17, Will +33
Abilities: Str 48, Dex 8, Con 42, Int 19, Wis 33, Cha 35
Skills: Diplomacy +61, Hide –12, Intimidate +62, Jump +31, Knowledge (any one) +57, Listen +63, Sense Motive +56, Spot +43, Survival +51
Feats: Alertness, Endurance, Epic Endurance, Epic Reflexes, Epic Toughness (×4), Epic Weapon Focus (slam), Epic Will, Great Fortitude, Improved Critical (slam), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam)
Environment: Any forest
Organization: Solitary or with grove of treants
Challenge Rating: 25
Treasure: Standard
Alignment: Always neutral good
Advancement: 51–150 HD (Colossal)
Level Adjustment:

Elder treants speak the language of treants, plus Common and Sylvan.

COMBAT

Animate Trees (Sp): An elder treant can animate trees within 500 feet at will, controlling up to six trees at a time. It takes a full round for a normal tree to uproot itself. Thereafter it moves and fights as a treant in all physical respects. Animated trees lose their ability to move if the elder treant who animated them is incapacitated or moves out of range.

Trample (Ex): An elder treant can trample Gargantuan or smaller creatures for 8d20+40 points of Damage. Opponents who do not make attacks of opportunity against the elder treant can attempt a Reflex save (DC 54) to halve the Damage. The save DC is Strength-based.

Triple Damage against Objects (Ex): An elder treant that makes a full attack against an object or structure deals triple Damage.

Plant Traits: Immune to poison, sleep, paralysis, stunning, and polymorphing; not subject to critical hits or mind-affecting effects.

Skills: Elder treants receive skills as though they were fey. *They have a +24 racial bonus on Hide checks made in forested areas.

Spell-Like At will—animal messenger, command plants, speak with plants, stone tell; 3/day—mass cure light wounds (plants only), plant growth, sunburst, wall of thorns; 1/day—shambler. Caster level 23rd; save DC 22 + spell level. The save DCs are Charisma-based.



Back to Main Page3.5e Open Game ContentSystem Reference DocumentCreatures

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors