3e SRD:Monstrous Scorpion, Large
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|This material is published under the OGL 1.0a.|
Large Monstrous Scorpion
|Hit Dice:||4d8+8 (26 hp)|
|AC:||14 (-1 size, +5 natural)|
|Attacks:||Claw 1d6+3, sting 1d6+1 and poison|
|Damage:||2 claws +5 melee, sting +0 melee|
|Face/Reach:||5 ft. by 10 ft./5 ft.|
|Special Attacks:||Improved grab, squeeze, poison|
|Saves:||Fort +6, Ref +1, Will +1|
|Abilities:||Str 17, Dex 10, Con 14, Int —, Wis 10, Cha 2|
|Skills:||Climb +11, Hide +3, Spot +7|
|Climate/Terrain:||Temperate and warm land and underground|
|Organization:||Solitary or colony (2-5)|
|Treasure:||1/10 coins; 50% goods; 50% items|
|Advancement:||5-15 HD (Large)|
Poison (Ex): Injury type poison; DC 18; Initial and Secondary damage: 1d6 Str.
Large: 10 feet long, 5 feet wide*, 1 1/2 feet high.
*The number includes the scorpion’s body and its legs; the actual body width is about a third of the total.
**The number indicates the height of the creature’s body; the creature’s stinger usually is held about as high off the ground as the creature is wide.
Improved Grab (Ex): To use this ability, the monstrous scorpion must hit with its claw attack. If it gets a hold, it hangs on and stings.
Squeeze (Ex): A monstrous scorpion that gets a hold on an opponent of its size or smaller automatically deals damage with both claws, biting and stinging at its full attack value.
Skills: A monstrous scorpion receives a +4 racial bonus to Climb, Hide, and Spot checks.
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