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|This material is published under the OGL 1.0a.|
|Hit Dice:||25d8+200 (312 hp)|
|Initiative:||+2 (2 Dex, +4 Improved Initiative)|
|AC:||19 (4 size, 2 Dex, +15 natural)|
|Attacks:||4 tentacle rakes +24 melee|
|Damage:||Tentacle rake 2d6+10|
|Face/Reach:||30 ft. by 30 ft. (coiled)/25 ft.|
|Special Attacks:||Breath weapon, improved grab, swallow whole, psionics|
|Special Qualities:||Psionics, blindsight, damage reduction 15/+2, power resistance 25|
|Saves:||Fort +16, Ref +6, Will +16|
|Abilities:||Str 30, Dex 7, Con 27, Int 16, Wis 15, Cha 9|
|Skills:||Climb +26, Knowledge (psionics) +21, Listen +20|
|Feats:||Alertness, Cleave, Improved Initiative, Power Attack, Psychic Bastion|
|Alignment:||Always lawful evil|
|Advancement:||26-45 HD (Colossal)|
Although they understand Undercommon, they rarely communicate in a meaningful way.
Psionics (Sp): At will- body equilibrium, charm monster, clairaudience/clairvoyance, detect thoughts, levitate, suggestion, teleport, and true telekinesis. These abilities are as the powers manifested by an 18th-level psion.
Attack/Defense Modes (Sp): At will- all/all.
Improved Grab (Ex): To use this ability, the neothelid must hit a creature with two tentacles during the same attack. If it gets a hold, it automatically deals tentacle damage and can attempt to swallow the foe.
Swallow Whole (Ex): A neothelid can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+12 points of crushing damage plus 1d8 points of acid damage per round from the neothelid's flesh-dissolving secretions. A swallowed creature can climb out with a successful grapple check. This places the escapee in the neothelid's tentacled maw, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using claws or a Small or Tiny slashing weapon to deal 25 points of damage to the stomach (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
The neothelid's interior can hold one Large, two Medium-size, four Small, eight Tiny, sixteen Diminutive, or thirty-two Fine or smaller opponents.
Blindsight (Ex): The neothelid can ascertain creatures by nonvisual means within 500 feet. Beyond that range, they treat all targets as having total concealment.
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