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|This material is published under the OGL 1.0a.|
|Size/Type:||Large Magical Beast|
|Hit Dice:||5d10+25 (52 hp)|
|Speed:||30 ft. (6 squares)|
|Armor Class:||15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 14|
|Attack:||Claw +9 melee (1d6+5)|
|Full Attack:||2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)|
|Space/Reach:||10 ft./5 ft.|
|Special Attacks:||Improved grab|
|Saves:||Fort +9, Ref +5, Will +2|
|Abilities:||Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10|
|Skills:||Listen +8, Spot +8|
|Organization:||Solitary, pair, or pack (3–8)|
|Advancement:||6–8 HD (Large); 9–15 HD (Huge)|
An owlbear’s coat ranges in color from brown-black to yellowish brown; its beak is a dull ivory color. A full-grown male can stand as tall as 8 feet and weigh up to 1,500 pounds. Adventurers who have survived encounters with the creature often speak of the bestial madness they glimpsed in its red-rimmed eyes.
Owlbears attack prey—any creature bigger than a mouse—on sight, always fighting to the death. They slash with claws and beak, trying to grab their prey and rip it apart.
Improved Grab (Ex): To use this ability, an owlbear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
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