3e SRD:Planetouched, Tiefling
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|This material is published under the OGL|
|Hit Dice:||1d8 (4 hp)|
|AC:||15 (+1 Dex, +3 studded leather, +1 small shield)|
|Attacks:||Rapier +2 melee; or light crossbow +2 ranged|
|Damage:||Rapier 1d6; or light crossbow 1d8|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Qualities:||Fire, cold, and electricity resistance 5|
|Saves:||Fort +2, Ref +3, Will +2|
|Abilities:||Str 10, Dex 13, Con 10, Int 13, Wis 11, Cha 8|
|Skills:||Bluff +1, Hide +3, Move Silently +2, Pick Pocket +3|
|Feats:||Weapon Finesse (rapier)|
|Climate/Terrain:||Any land and underground|
|Organization:||Solitary or gang (2-4)|
|Alignment:||Usually evil (any)|
|Advancement:||By character class|
Darkness (Sp): Tieflings can use darkness once per day as cast by a sorcerer of 1st level or their character level, whichever is higher.
Skills: Tieflings receive a +2 racial bonus to Bluff and Hide checks.
A tiefling’s favored class is rogue.
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