3e SRD:Intellect Devourer

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL

Intellect Devourer

Size/Type: Small Aberration
Hit Dice: 6d8+12 (39 hp)
Initiative: +4 (Dex)
Speed: 40 ft.
AC: 17 (+1 size, +4 Dex, +2 natural)
Attacks: 4 claws +6 melee
Damage: Claw 1d3+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks:
Special Qualities: Damage reduction 20/+3, electricity resistance 15, fire immunity, psionics, body-thief, protection from evil vulnerability
Saves: Fort +4, Ref +6, Will +6
Abilities: Str 13, Dex 19, Con 15, Int 12, Wis 12, Cha 10
Skills: Climb +10, Jump +9, Listen +8, Perform (act) +8*, Spot +9
Feats: Alertness, Skill Focus (Perform)
Climate/Terrain: Temperate and warm hill, mountains, and underground
Organization: Solitary or pod (24)
Challenge Rating: 6
Treasure: 1/2 coins; double goods; standard items
Alignment: Often chaotic evil
Advancement: 7-8 HD (Medium-size); 9-12 HD (Large)
Intellect devourers understand Common but must be in possession of a body to speak. An intellect devourer in a body also knows the languages known by that most recent victim.

Combat

Psionics (Sp): At will- compression, domination, invisibility, lesser body adjustment, painful touch, and schism. These abilities are as the powers manifested by a 16th-level psion.

Attack/Defense Modes (Sp): At will- ego whip, id insinuation/empty mind, intellect fortress, thought shield.

Body-Thief (Sp): When an intellect devourer overcomes a lone victim, it consumes the brain and enters the skull (compacting itself if necessary with compression). Once in place, it organically animates the body as if it were the original brain and can use all its psionic powers on the possessed body as if its own. The body is a bit stiff, but as long as the victim was not truly dead (hit points reduced to 10), the intellect devourer controls it completely. The theft lasts a maximum of seven days, after which time the intellect devourer must burrow out and seek more nourishment.

A possessed body's ability scores become those of its controlling intellect devourer, although its AC is unchanged. It has a maximum of 6 hit points (even when fully healed) and a base attack bonus of +4. The intellect devourer cannot use any of the victim's former special abilities, if any.

Protection from Evil Vulnerability (Ex): An intellect devourer is treated as a summoned creature for purposes of a protection from evil spell.

Skills: When it consumes a brain, the intellect devourer absorbs some of the victim's memories, gaining a +5 competence bonus on Perform (act) checks when trying to pass off the possessed body as the original.



Back to Main Page3e Open Game Content3e System Reference DocumentCreatures

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors