3e SRD:Skeleton, Large
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|This material is published under the OGL|
|Hit Dice:||2d12 (13 hp)|
|Initiative:||+5 (+1 Dex, Improved Initiative)|
|AC:||13 (-1 size, +1 Dex, +3 natural)|
|Attacks:||2 claws +2 melee|
|Face/Reach:||5 ft. by 5 ft./10 ft.|
|Special Qualities:||Undead, immunities|
|Saves:||Fort +0, Ref +1, Will +3|
|Abilities:||Str 14, Dex 12, Con —, Int —, Wis 10, Cha 1|
|Climate/Terrain:||Any land and underground|
|Advancement:||3 HD (Large)|
CombatUndead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Immunities (Ex): Skeletons have cold immunity. Because they lack flesh or internal organs, they take only half damage from piercing or slashing weapons.
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