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|This material is published under the OGL 1.0a.|
|Hit Dice:||3d8+6 (19 hp)|
|Speed:||50 ft. (10 squares)|
|Armor Class:||15 (+4 Dex, +1 natural), touch 14, flat-footed 11|
|Attack:||Bite +6 melee|
|Full Attack:||Bite +6 melee (1d6+3) and 2 claws +1 melee (1d2+1)|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Low-light vision, scent, sprint|
|Saves:||Fort +5, Ref +7, Will +2|
|Abilities:||Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6|
|Skills:||Hide +6, Listen +4, Move Silently +6, Spot +4|
|Feats:||Alertness, Weapon Finesse|
|Organization:||Solitary, pair, or family (3–5)|
|Advancement:||4–5 HD (Medium)|
Cheetahs are swift feline predators of the plains. A cheetah is 3 to 5 feet long and weighs 110 to 130 pounds.
Cheetahs make sudden sprints to bring down prey.
Trip (Ex): A cheetah that hits with a claw or bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cheetah.
Sprint (Ex): Once per hour, a cheetah can move ten times its normal speed (500 feet) when it makes a charge.
SEE WIKIPEDIA ENTRY: Cheetah
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